Watch it catch a blunder
Four moves into a real game, at engine level 6. The knight goes to g5, the engine takes its turn, and the app says what went wrong — not a score, not a label, a sentence about this position.
Recorded from the app. Nothing here is a mock-up.
It starts at “this is a rook.”
Thirteen lessons across four chapters: how each piece moves, how to capture, check and checkmate, and the three special moves that surprise every beginner. Each one ends with a position your child plays, not a page they read.
“This is a rook. It looks like a castle tower.”
2,997 puzzles, every answer proved
Every puzzle is rated, and so is your child. Solve a hard one and the next gets harder; miss a few and it eases off. Practise one idea at a time — forks, pins, skewers, loose pieces, mates.
None of them were copied from anywhere. The app’s own engine generated and checked each one, so every puzzle has exactly one answer and the app can show its working.
Seventeen openings, named as you play
The Italian, the Sicilian, the London and fourteen more, each explained in a sentence, each with a walkthrough and a memory drill. The app tells you which opening you are in while you are in it, so the names attach to something you recognise instead of a list you memorise.